000 01405nam a22002537a 4500
001 3719
003 FISKH
005 20240424104742.0
008 240424b cb ||||| |||| 00| 0 eng d
040 _aFISK
_beng
_cFISK
_dFISK
050 _aPZ7.N647
082 _a823.92
100 _aNix Garth
_d1963-
245 _aGrim tuesday /
_cGarth Nix
260 _aNew York :
_bScholastic,
_c2004
300 _a321 pages :
_c20 cm
490 _aThe keys to the kingdom
_vBook 2
505 _aO
520 _aSeven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world�??where one boy is about to venture and unlock a number of fantastical secrets. Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday�??the house that contains an entire world. But Tuesday brings new challenges�??in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything�??an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultima
521 8 _a840
_bLexile
700 _aGarth Nix
942 _2lcc
_cBK
_n0
999 _c3719
_d3719