| 000 | 01405nam a22002537a 4500 | ||
|---|---|---|---|
| 001 | 3719 | ||
| 003 | FISKH | ||
| 005 | 20240424104742.0 | ||
| 008 | 240424b cb ||||| |||| 00| 0 eng d | ||
| 040 |
_aFISK _beng _cFISK _dFISK |
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| 050 | _aPZ7.N647 | ||
| 082 | _a823.92 | ||
| 100 |
_aNix Garth _d1963- |
||
| 245 |
_aGrim tuesday / _cGarth Nix |
||
| 260 |
_aNew York : _bScholastic, _c2004 |
||
| 300 |
_a321 pages : _c20 cm |
||
| 490 |
_aThe keys to the kingdom _vBook 2 |
||
| 505 | _aO | ||
| 520 | _aSeven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world�??where one boy is about to venture and unlock a number of fantastical secrets. Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday�??the house that contains an entire world. But Tuesday brings new challenges�??in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything�??an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultima | ||
| 521 | 8 |
_a840 _bLexile |
|
| 700 | _aGarth Nix | ||
| 942 |
_2lcc _cBK _n0 |
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| 999 |
_c3719 _d3719 |
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