01329nam a22002177a 45000010005000000030006000050050017000110080041000280400030000690500014000990820012001131000023001252450032001482600037001803000025002174900038002425050007002805200791002875210018010787000015010963719FISKH20240424104742.0240424b cb ||||| |||| 00| 0 eng d aFISK beng cFISK dFISK  aPZ7.N647  a823.92  aNix Garth d1963-  aGrim tuesday / cGarth Nix  aNew York : bScholastic, c2004  a321 pages : c20 cm  aThe keys to the kingdom vBook 2  aO  aSeven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world�??where one boy is about to venture and unlock a number of fantastical secrets. Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday�??the house that contains an entire world. But Tuesday brings new challenges�??in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything�??an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultima 8 a840 bLexile  aGarth Nix