01764cam a2200289 i 4500001000500000005001700005020003000022020001800052040002800070050002700098082001600125100002700141245003700168250005100205260003700256300002300293500002000316505000700336520087600343520007201219521002601291521001701317650005001334650003301384655002801417655002901445267320240109142833.0 a9780399158445 (hardcover) a9780425276235 aDLCbengcDLCerdadDLC00aPS3557.I2264bP47 201400a813/.542231 aGibson, Williamd1948-14aThe peripheral /cWilliam Gibson aBerkley trade paperback edition / October 2015 aNew York :bBerkley Books,c2014 a485 pages ;c24 cm aSequel: Agency. aR  a"William Gibson returns with his first novel since 2010's New York Times-bestselling Zero History. Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do-a job Flynne didn't know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He's supposed to get in their way, edge them back. That's all there is to it. He's offering Flynne a good price to take over for him. What she sees, though, isn't what Burton told her to expect. It might be a game, but it might also be murder"--cProvided by publisher. a"New novel from New York Times bestselling author William Gibson"-- a800 bLexile estimate aR bRaz-Plus 7aFICTION / Science Fiction / General.2bisacsh 7aFICTION / Literary.2bisacsh 7aScience fiction.2gsafd 7aSuspense fiction.2gsafd